Black Gold Battlefield is one of those events that appears easy on paper—two alliances enter, everyone battles, and someone wins—until the timer goes off and the map transforms into a chaotic game of “who forgot to rotate?” The twist is that it isn’t a straight brawl. It’s a points race with a PvP skin, and the alliance that approaches it as a scoreboard puzzle usually wins over the alliance that treats it as a grudge war.
After a few rounds of seeing coalitions shift because they “won every fight” but still lost the tournament, one pattern emerges: the winning side plays objectives with purpose. The losing team uses their best APCs to play whack-a-mole, which they call strategy. This guide is the playbook for staying on the winning side of that pattern.
What Black Gold Battlefield Really Is (and Why Alliances Panic)
At its foundation, Black Gold Battlefield is a point battle between alliances, with personal and alliance points accumulating throughout the play. Control buildings, keep them long enough to get points, acquire oil, and, most crucially, run the large objective from center to home for a massive score boost. When the countdown stops, the alliance with the highest score wins. Having high power with high troop count helps of course, and for that we highly recommend using our Dark War Survival Bot as it will help you progress your account at a much faster pace while also saving you potentially hundreds if not thousands of dollars on resources.
Win Condition: Points, Not Pride
The map rewards time-on-objective more than “highlight reel” fights. Kills help, but mostly because they let an alliance hold what it already captured. The most important mental shift is this:
- A fight that doesn’t secure or deny an objective is usually just cardio.
- A “boring” two-minute hold on a building can outscore several random skirmishes.
Who Can Enter (and Why Rosters Matter)
Participation is controlled at both the alliance and player levels. Alliances must typically meet eligibility conditions (such as age and total power/CP ranking), while players must have at least a Watchtower level and be selected as a starter/substitute. In practice, this means the tournament is won before it begins if leadership considers roster building as a casual checkbox rather than a chess opening.
Map Objectives and Scoring: Where the Points Actually Come From
Black Gold Battlefield scoring is built around a few repeatable point engines plus one match-deciding “payload” objective.
Oil Refineries: The Early Tempo Engine
Oil Refineries are the first big control targets. They’re designed to reward early coordination and punish slow starts.
- Initial capture: 2,000 alliance points / 1,000 personal points
- Sustained control: +400 alliance points per minute / +200 personal points per minute
The event often “feels” decided early because refineries create momentum. They don’t decide the match alone, but they decide who gets to play from a comfortable position.
Military Bases: Buff + Big Ticks
Military Bases are more than points; they’re a combat multiplier.
- Initial capture: 5,000 alliance / 2,500 personal
- Sustained: +1,000 alliance/min / +500 personal/min
- Capture buff: Troop DMG +20%
That +20% damage buff is the kind of advantage that turns equal fights into quick wins—and quick wins into clean rotations.
Field Hospitals: Sustain Wins Events
Field Hospitals don’t look flashy, but they turn a messy battle into an attrition win.
- Initial capture: 5,000 alliance / 2,500 personal
- Sustained: +1,000 alliance/min / +500 personal/min
- Capture buff: Wound healing speed +50%
In real terms, controlling hospitals helps an alliance stay active without bleeding momentum to downtime.
Rare Earth Factory + Alloy Runs: The Match Decider
This is the objective that makes Black Gold Battlefield feel like “capture the payload” inside a war game. Rare Earth Alloy spawns in the battlefield center at set times, and transporting it home is worth a huge swing.
The 15- and 25-Minute Windows
Rare Earth Alloy output events occur at 15 minutes and 25 minutes into the match. Each successful run is enormous:
- Delivering Rare Earth Alloy: 100,000 alliance points and 10,000 personal points
That number is not a typo. One clean run can erase a refinery lead. Two runs can bury an alliance that didn’t prepare escorts.
Oil Tanks: Quiet, Reliable Income
Oil Tanks reward gathering for points:
- Gathering points: +600 alliance points per minute and +60 personal points per minute
Oil Tanks are ideal for lower-power members or anyone not assigned to frontline rotations, because they generate value without constant fighting.
PvP Points: Fight Where It Matters
Defeating enemy units also grants personal points based on where fights happen, typically scaled by enemy power defeated (for example, per 10,000 CP defeated):
- Attacking buildings: 20 personal points
- Defending buildings: 10 personal points
- Field combat: 10 personal points
This reinforces the event’s core message: fights near objectives are worth more than random duels.
Pre-Match Preparation: The Stuff That Feels Boring (Until It Wins)
The cleanest wins usually come from alliances that treat the event like a scheduled operation, not an improvised bar fight.
Define Roles, Not Just Participants
A solid roster splits into clear roles:
- Anchor team: holds refineries and high-value buildings through the opening chaos
- Rotation team: swings between targets, recaptures, and punishes overextends
- Escort team: built around protecting the alloy carrier
- Disruptors: fast hitters that harass enemy reinforcements and peel defenders
- Scorers: oil tank gatherers + consistent objective holders to pad total points
The “personal experience” lesson here is painfully consistent: alliances lose when everyone tries to be a hero. The event rewards specialization.
Starters vs. Substitutes: Use Rotations Like a Cheat Code (The Legal Kind)
If substitutes are available, they’re not just backups—they’re stamina management. Because players can leave and re-enter after a short cooldown, substitutes allow a team to keep pressure while others reset and return.
Communication: One Shotcaller Beats Ten Opinions
Black Gold Battlefield punishes committee leadership. A single shotcaller (with one backup) calling rotations, escorts, and emergency responses will outperform a chaotic voice channel full of “go here!” spam.
Battle Plan: A Simple, Repeatable Playbook That Works
This is a baseline strategy that scales from mid-power alliances to heavy hitters.
Phase 1 (0–5 Minutes): Refinery Rush
The opening is about claiming refineries fast and locking at least two long enough to start sustained ticks.
Split-and-Anchor Formation
- Send a strong core to the closest refinery cluster.
- Send a second team to contest a refinery the enemy expects to “free cap.”
- Assign one group to intercept reinforcements rather than chase kills.
The goal is to create a map shape where the enemy has to overcommit to reclaim.
Phase 2 (5–15 Minutes): Buff Control and Denial
Once Military Bases and Field Hospitals become contestable, priorities shift:
- Secure at least one Military Base (damage buff)
- Secure at least one Field Hospital (sustain)
- Keep refinery control stable while rotating
A good rule: if the alliance has to choose between an extra refinery and a Military Base, the base often pays back through faster fights and easier holds.
Phase 3 (15 Minutes): First Alloy Run
When the first Rare Earth Alloy window opens, the match turns into a scripted moment. Alliances that “remember it exists” too late usually watch 100,000 points disappear.
Escort Wedge
- One heavy group escorts the carrier.
- One group screens ahead to clear interceptors.
- One disruptor group attacks enemy rally attempts or recapture plays near the route.
If the enemy stacks the center, a decoy fight can pull defenders away—then the carrier slips out with escort.
Phase 4 (25 Minutes): Second Alloy Run + Lockout
The second alloy run often decides close matches. Even if the first was lost, the second can flip the scoreboard.
When Behind: The Comeback Line
If the alliance is down:
- Prioritize denying the enemy carrier over everything else.
- Trade refineries temporarily if it means stopping a 100,000-point delivery.
- Use disruptors to hit reinforcements, not tanks.
Stopping a single delivery is effectively “scoring” 100,000 points compared to letting it through.
Common Mistakes That Lose Black Gold Battlefield
Mistake 1: Chasing Kills Across the Map
The event punishes wandering. If a fight doesn’t defend a building, capture one, or protect/stop the alloy, it’s usually a trap.
Mistake 2: Ignoring Oil Tanks Because They’re “Small”
Oil Tank points look modest until they run uninterrupted. Over a long stretch, consistent gathering can quietly cover the gap between win and loss—especially when frontline squads are busy brawling.
Mistake 3: Treating the Alloy Like a Bonus Objective
It’s not a bonus. It’s the scoreboard’s main lever. Alliances that schedule the 15- and 25-minute moments—who escorts, who screens, who decoys—win more often, even against stronger opponents.
Mistake 4: No Rotation Plan
Holding objectives requires relief. Without rotations, players burn out, leave gaps, and lose buildings in slow motion.
Conclusion
Black Gold Battlefield honors alliances that think like tacticians rather than duelists. Refineries create the initial point economy, Military Bases and Field Hospitals govern the midgame with bonuses and sustain, and Rare Earth Alloy deliveries swing the scoreboard enough to rewrite the match. The coalitions that win repeatedly aren’t usually the strongest; they’re the ones that keep their marches focused on goals, their communications clean, and their alloy timing precise.
FAQs
1) What’s the single most important objective in Black Gold Battlefield?
Rare Earth Alloy deliveries are the biggest swing objective, because a successful transport can award a massive chunk of alliance points and heavily influence the final result.
2) Are refineries still worth fighting over if the enemy is stronger?
Yes. Even against stronger opponents, splitting smartly to secure and hold a few refineries can generate steady points while the enemy wastes time chasing fights.
3) Should low-power players fight or gather in the event?
Lower-power members often contribute more by holding safer objectives (like refineries already secured) or gathering at Oil Tanks to generate consistent points without feeding unnecessary losses.
4) How should an alliance use Military Bases and Field Hospitals?
Military Bases increase damage output and help win fights faster; Field Hospitals improve healing speed and reduce downtime. Controlling at least one of each usually improves overall performance.
5) What’s the biggest mistake alliances make during alloy spawns?
Treating alloy like an afterthought. Successful teams pre-assign an escort, a screen, and a disruption squad before the 15- and 25-minute windows even arrive.

